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Contents.Server rentalRent a server at a host where you think it will be the best place to host. For most games I rented a server at Multiplay or Verygames. In my opionion they are reliable and have good support. But everyone has their own experiences so just choose which you think suits you best.What you needDownload Filezilla and Notepad. Once your server has the status online go to your control panel and find the FTP access.
Use Filezilla to get access to the FTP (if you have trouble connecting to the FTP please look up a guide). Using your normal notepad will work too, but Notepad will be easier in use.Config fileOnce in filezilla and you have the files open, locate the dedicated.cfg file and open it using rmb on the file and clicking 'watch/edit' and choose Notepad to open the file.
Which should look something like this:Creative1PUBLIC4645falsetruetrue50true2600truetrue412040.41truetruetruetrue30016810truetruetrue500.0.0.40falsefalsetruetrueLuQbPZSSdIDx3XoonXCWNw8080SettingsIf you are new to this, this is a lot to look at. But once you get used to it, it is easy. (some of the displayed code will not be the same, like server name, dedicated config etc.) Most things you can leave as is. I will take a look with you at the crucial parts.GamemodeChoosing game mode: If you want to play creative use: Creative if you want to play survival change it to: SurvivalEverything up to Loadworld is pretty straight forward, so just adjust if you want to. NOTE: some things are set for Space Engineers and won't do anything when you change them or might crash your server.Loading a world Part 1At first the line will say: which basically means it wont load a world.
So let's keep it like that and jump to Fill this in with how you want to name your world for example:TEST Keep it like that and don't restart the server yet. We will get back to this.Naming the serverJump to: Test server If it doesn't have a server name set yet it will probably look like this: So go ahead and change it to this: Test server (where it says Test server just change to the name the server you want it to be called).ModsMods can be a pain, some may crash the server or might not be supported. I recommend testing the mods in singleplayer first. But look up a mod you want in your server on Steam in the workshop. If you have the mod page open just right click the page and click Copy page address. And paste it somewhere like in word or notepad.
At the end of the link, you'll see a code for example 766857004. Copy this code, you'll need it. Go the the config file and look up:Change it to this:Now just go ahead and take the code you saved in word or notepad or wherever and paste it in-between the unsignedlong arrows like this:766857004If you have more than one mod just copy the: line and paste it under the other one and fill in the code of the other mod. A small example:4646325This would mean i have 3 different mods in my server.Adding mods after save file has been created(ONLY DO THIS WHEN YOU FOLLOWED THE BASIC GUIDE TO STARTING THE SERVER, ONLY USE THIS WHEN THE SERVER IS ALREADY LAUNCHED AND YOU WANT TO ADD NEW MODS)Once you have setup your server and you have played in it you might come across new mods that you want to install. This can be fairly tough and took me some time to figure out how to add them.
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Simply adding them to the Mods line does not work Here is a guide how to do it.Save and backup your world using FTP. Then change the config code so it will make a new map by changing: to TEST2 Reset the LoadWorld line from: c:games18321932144769medievalengiSavesTEST to: Then restart the server. The server will create a new world and download the new mods into the new map.Check the server if it has the new mods enabled. If so, go to 'Saves' in the FTP. There you will find the new map 'TEST2' (in this case). Open the World config file using RMB and find a section where it says mods which should look like this:835149524.sbm835149524Copy those lines of the NEW mods and open your former world file where you want to add them.
Go over to mods again in that file and add the new mod lines shown above.